Dino D-Day
Dino D-Day is my first professional developed video game for PC. I was hired to help out on the level design which included lighting, optimisation and designing new levels for the game.
mp_coop_fling_bridge
My first Portal 2 map that was designed for the thinkingwithportals.com Summer Mapping Initiative Contest 2011.
de_vigor
I designed and built this level with the goal at creating my first competitive map for Counter-Strike: Source.
dod_castello
A World War 2 estate located in Italy during the winter for the game Day of Defeat: Source.
l4d_francisco
A little industrial scene set in San Francisco that I created for Left 4 Dead shortly after the tools got released.
de_rex
A style test with custom assets featuring a clean laboratory underground for Counter-Strike: Source.
de_vertigo
My first serious level, a recreation of the Counter-Strike 1.6 map de_vertigo to Counter-Strike: Source.
