Dino D-Day

Dino D-Day is my first professional developed video game for PC. I was hired to help out on the level design which included lighting, optimisation and designing new levels for the game.

Independent Projects

mp_coop_fling_bridge

My first Portal 2 map that was designed for the thinkingwithportals.com Summer Mapping Initiative Contest 2011.

de_vigor

I designed and built this level with the goal at creating my first competitive map for Counter-Strike: Source.

dod_castello

A World War 2 estate located in Italy during the winter for the game Day of Defeat: Source.

l4d_francisco

A little industrial scene set in San Francisco that I created for Left 4 Dead shortly after the tools got released.

de_rex

A style test with custom assets featuring a clean laboratory underground for Counter-Strike: Source.

de_vertigo

My first serious level, a recreation of the Counter-Strike 1.6 map de_vertigo to Counter-Strike: Source.